/Tech Animation · Cinematics/
Alan Wake · Bulletstorm · Dead Island
Tech animation and cinematics credits on Alan Wake, Bulletstorm, and Dead Island — facial pipelines, cutscenes, and motion that had to hold close-up.

Cinematics fail in the face. If the facial pipeline is late, every cutscene is a hostage situation. Hakan’s credits on Alan Wake, Bulletstorm, and Dead Island sit in that unforgiving close-up work.
Technical animation here means pipelines and cutscenes: the system that lets performance survive the engine, not a one-off bake that nobody can update.
Circuit Biscuit Games still hires out that scar tissue — motion systems for titles that live in faces, not only in explosions.