/Art Direction/

Comanche

3D art direction on Comanche — modern rotor combat steered so the fantasy held up in engine, not only in concept frames.

3D art direction

Comanche

Helicopter combat fantasy dies in engine if the art direction never meets draw calls, LODs, and a lighting model that has to run. Comanche needed that meeting.

Hakan steered 3D art direction so the look survived contact with realtime — not a style guide left on a drive, a set of decisions artists could actually build against.

That is the Games branch in one line: vision that still frames.

External reference

Talk about a build

All games work