/Art Direction/
Crookz: The Big Heist
Art direction on Crookz: The Big Heist — funky heist tactics with a locked style spine so production kept moving instead of arguing taste.

Heist tactics with a funky look only ship if the style is locked early enough that every asset is a yes or a no. Taste arguments in month eighteen are a budget wound.
Art direction here meant a spine: colour, shape language, and production rules that kept the team moving. Circuit Biscuit Games still sells that kind of lock.
We were not the publisher. We were the people who made the pictures obey a plan.